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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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TRASHMAN.HLP
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OS/2 Help File
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1993-04-29
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9KB
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158 lines
ΓòÉΓòÉΓòÉ 1. About TrashMan ΓòÉΓòÉΓòÉ
TrashMan is an OS/2 Presentation Manager game that puts you in the middle of
the Green Movement. Your job as Sanitation Engineer is to clean up the area by
putting all the trash piles in garbage cans.
The playing area is divided into 'rooms'. The rooms may contain trash piles or
garbage cans. You are the small figure with a push broom. You move your
player around with the arrow keys.
The trash piles must be swept around the screen until they are in a garbage
can. When a trash pile is in a garbage can, the can bulges and a red check
mark appears. The garbage cans are just big enough to hold one trash pile. You
only have a push broom, so you can sweep the trash piles in one direction. To
change directions, you must move around to the other side of the pile. Also,
the trash piles are heavy-- you can only push one at a time. If you sweep
across a full garbage can, its contents are pushed out of the can into the next
spot.
At any point, you may select 'Save Position' from the 'Game' menu, or press F9.
This will save the current position. A tone will sound to indicate the
position has been saved.
Be careful-- you can 'sweep yourself into a corner', and arrive at a position
that is impossible to finish. If you saved an earlier position, you may select
'Restore Position', or press F10. This will restore the previously saved
position. Otherwise, you may restart the level.
After you have successfully cleaned up all the trash in a level, you can
advance to the next level. Each level increases in difficulty. After
completing each level, you are shown the number of 'moves' it took to complete
the level. Our personal best for level 1 is 238 moves.
The current screen size, level number, sound options and background color are
saved when you close this game.
If you use TrashMan, you must register the program.
CoralSoft, Inc. assumes no responsibility for correctness or applicability of
this software. Under no circumstances will Steve Horne or CoralSoft, Inc. be
held responsible for damage caused by use of this software.
See also:
o Registration benefits
o Options
o Revision History
o About CoralSoft
This game requires IBM OS/2 V2.0 or greater.
TrashMan is brought to you by:
Steve Horne
CoralSoft, Inc.
305 Judson Dr.
Mobile, AL 36608
(205) 344-2251
Email-CompuServe: 71316,1603
Email-Internet: 71316.1603@compuserve.com
Copyright 1992, 1993
CoralSoft, Inc.
All rights reserved
ΓòÉΓòÉΓòÉ 2. Revision History ΓòÉΓòÉΓòÉ
Version 1.2:
1. Added sound effects and sound option.
2. Added 'Save Position' and 'Restore Position' options.
Version 1.1:
1. Added a record of high scores.
2. Added background color dialog.
3. Corrected error in game level 45. (Thanks to Al Liss)
Version 1.0:
1. Initial Revision
ΓòÉΓòÉΓòÉ 3. Registration Benefits ΓòÉΓòÉΓòÉ
If you enjoy playing TrashMan, we ask that you register the program. The file
TRASHMAN.REG contains a simple form that you may print on your printer.
Complete the form and send the registration fee to the address shown.
As a registered user of TrashMan, you will be entitled to receive a free update
to TrashMan. New game levels are currently being developed, so look for your
free update to arrive in late summer/early fall of 1993. You will also be added
to CoralSoft's mailing list to receive notification of the availability of new
applications.
The registration fee for TrashMan is $15.00. If you send $25.00, you will
receive a FREE copy of TrashBall, the new OS/2 PM game currently under
development. This game combines the intellectual challenge of classic
TrashMan, with a new dimension-- you must roll balls to overcome new hazards,
such as toxic-waste streams, nuclear-plant mutants, and more! Note that
TrashBall will continue in the style of TrashMan, that is it is NOT AN ARCADE
GAME. Our games are designed to test your brain, not the speed of your
fingers!
OS/2-specific games and diversions are few and far between, and your
registration will help continue the development of new games. Please help
support continued development by registering today!
ΓòÉΓòÉΓòÉ 4. Options ΓòÉΓòÉΓòÉ
All options for TrashMan are automatically saved when you end the game.
Sound Option
You may choose to have a tunes played at certain points in the game by checking
'Sound' in the 'Options' menu. The tunes that will be played are kept in the
file TRASHMAN.$$A.
This file is compatible with the OS/2 Tune Editor. You may alter the tunes in
this file as desired. Only the first three tunes in the file are used. The
titles of the tunes suggest their use in the program.
To edit the tunes, move to the installation directory for TrashMan and type the
following at an OS/2 window or full-screen prompt:
PMDTUNE TRASHMAN
Size Option
The size option allows you to specify the size of the bitmaps used by TrashMan.
Normally, one of the standard sizes will be appropriate for your display, but
you may also choose the "Custom..." option to choose a non-standard bitmap
size.
Background Color Option
You may select one of 16 background colors for the TrashMan screen. Click on
the desired color and then OK.
ΓòÉΓòÉΓòÉ 5. About CoralSoft, Inc. ΓòÉΓòÉΓòÉ
CoralSoft, Inc. is a software development and consulting company specializing
in the manufacturing/process control and communications industries. CoralSoft
has experience developing industrial software solutions with IBM OS/2 since
1989, and has over 17 years experience in software development and consulting
services.
CoralSoft is located in Mobile, Alabama and serves clients throughout the Gulf
coast and southeastern US. We are ready to supply a solution to your business
problem using IBM's microcomputer platform of choice: OS/2 V2.
CoralSoft, Inc.
305 Judson Dr.
Mobile, AL 36608
(205) 344-2251
Email-CIS: 71316,1603